easy
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Post by easy on Apr 24, 2009 0:10:27 GMT -5
since nothing can really be answered until the release of the game i had a few broad sweeping basic questions.
1)will you follow CMs idea of near future "better tech" or will you keep it modern?
2) On your MODDB site you said that CAS will require a proper 9-line. assuming fire support will be the same, will artilery and motar teams be requried to proccess and calculate this information propperly in order to give accurate fire support missions?
3)will you concentrate on online play or on single player and scenarios such as secuirty operations in iraq or carrier born embassy rescue, ect?
im personaly excited about this mod. if PR can take an arcade BF2 game to an enjoyable semi realistic shooter i hope this can take the combat sim (to be determined) OFP2 to jaw droping realism fun.
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Post by Ryujin on Apr 24, 2009 7:37:25 GMT -5
1) We're keeping it modern, maybe a touch in the future, our basic criteria for deciding what gets in the mod is basically summed up as is it currently issued and it is or will be in widely issued. We also have to have enough info to do a reasonable job of putting it ingame.
2) The only player controlled fire support we are planning at the moment are mortars, as they often are organic at the company/battalion level. Pending more info about OFP2, howitzers and such are planned as being "off map" (though FOs can call on them obviously).
Nothing is final as far as our plans for the mortar crews, but considering their entire role throughout a mission is to crew and operate the weapon, we obviously want to deliver indepth mortar operation. You'll need to know at least basic mortar gunnery using fire and adjust, knowing more will certainly help you get rounds on target faster than pointing your mortar in roughly the right direction and adjusting in (a good FO helps too). I think we'll probably give the player some aids so they don't have to memorize a bunch of stuff, but in the end there should be a big difference between a skilled and unskilled mortar crew. I'm still working on my crash course in mortar gunnery ;D .
Artillery isn't called in by a 9-line, but its own format, depending a lot on how much control you want, you could leave a lot up to the FDC (Fire Direction Center). But while the FDC can pick a sheaf and fuze/shell type based on your target description, you can also get pretty indepth. I consider developing non "shooter" roles into interesting jobs with a lot of depth key to gameplay, so when you play as a JTAC/FO you'll have a lot of options (these kind of roles are often simplified or ignored by 99.9% of games).
3) Hard to say, because as a mod we really give the mission makers stuff to work with more than control the direction ourselves. We certainly will make missions of our own, but it's a little early to say much about them. The focus will probably be on online missions, maybe a little more coop than PvP, but I'm sure the missions we ship with the mod don't really define what the community may do with it.
We're basically going for a VBS style simulation of company level combat, with an emphasis on realism and fun at the same time.
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easy
New Member
Posts: 2
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Post by easy on May 1, 2009 16:14:48 GMT -5
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Post by Ryujin on May 1, 2009 17:05:08 GMT -5
Thanks, we have a few advisors with knowledge of that field, but we didn't have that particular handbook online.
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Post by infirebaptize on Sept 17, 2009 7:07:51 GMT -5
one thing i don't understand? this game is due on Oct and we haven't heard anything on tools for modding? i don't know whether i should cancel my pre-order and wait till everything is confirmed. There is no way i'm playing this game without this mod, i'm offended that CM butchered this game. My question is, would you be able to start on your project once the game is released or you would need to wait for them to release tools? Edit: I just found this; community.codemasters.com/forum/showpost.php?p=5614717&postcount=28I have cancelled my pre-order from Amazon.ca until further confirmation from CM.
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Post by Ryujin on Sept 17, 2009 9:09:11 GMT -5
Actually, sources have said that there is good modding news coing and it'll "blow ArmA away" in terms of modding, but those darn NDAs keep them quiet.
So I can't entirely answer your question at this point, so what you do about ordering the game is obviously up to you. I don't think it's quite as butchered as you think it is, but that's obviously a personal opinion. As is it'll probably be as or more realistic than ArmA on hardcore in a lot of ways.
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Post by St.Sabath on Sept 17, 2009 12:55:55 GMT -5
Personally i wouldnt be suprised at all,if they released the SDK after game release. I've seen it happen more than once with Crytek and other Game studios aswell.Some deliver a full SDK after a while(Crytek/Epic),some partially lock the editing tool ,untill they see fit(KAOS/frontlines). But this wont be a problem,cause we know there will be a editor for the game for sure,we just dont know how it will let us alter the game.
As CM have developed this engine to gain a position on the middleware market(just as Crytek(Cryengine)and Epic(UT)),to secure themselves for the future in game development,they probably have SDK developer seats to sell for that middleware market. Meaning they probably own a sellable SDK/developers seat,and probably inhouse made tools(converters/exporters/embedded scripts with UI's that come with that package. Looking at all the screenshots of the editor,im sure they have a full sdk ready,the only question is,will they (partially)release it to the public with the game,or is it prohibited to the buyers only.But reading all the articles about this,i think we can safely assume it will be the whole lot.Though we still have to code LUA to implement certain things,my guess would be,we get a SDK with all the tools needed,and a manual on the go.......
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Post by cystriker on Dec 11, 2009 21:00:25 GMT -5
Is there anyway to add dedicated server to this product? We have available systems with up to 7 megs upload and above 30 dl. Still lag including key lag with over 24 players. I have discussed this with men who have run dedicated servers for over 12 years and they believe it is possible to add this function to this product. It is the most realistic fps out there.
Roland
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Post by Ryujin on Dec 12, 2009 2:15:44 GMT -5
Well, I think our coming surprise will explain what we are doing, I really cannot comment further without reveling too much. It however does not involve dedicated servers for OFP2 on our part.
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